Hoi4 convoy escort fleet. With regards to convoy escort, yes there is a difference. Hoi4 convoy escort fleet

 
 With regards to convoy escort, yes there is a differenceHoi4 convoy escort fleet When making fleets set required amount of those icons to refill the fleet by default when they are ready or if the task force lost some ships that needs to be replaced

For organisation and control, the navy is divided into one or more fleets. Thanks, it really needs to be fixed. Convoy efficiency is based upon your escort coverage and how many convoys make the route. So I have a Fleet with eight task forces of different types, both subs and surface ships. Just target as many sea zones you can the route is in. All numbers support up to 3 decimal places. [If you have a lot of oil, you can send out your surface fleet to convoy raid as well. I have tried convoy escort, convoy raid, patrol coast. ago. Yeah, naval AI is the most bonkers of all, but on the other hand it's probably the most difficult one to program as to not be exploitable. Hi there, So I recently played a historical game as the US, I fought the Japenese, lend leased Britain alot. A single task force of 12 ships can participate in only one battle at a time. As Italy, you don't have to take Gibraltar. Carriers: Carriers were the gods of the sea irl in WW2, but in Hoi4, not so much, at least not until later in the game. Suffice to say that you should have air superiority and plenty of naval bombers while doing. It is hilariously easy and you will feel dirty how gamey it is. It is OP against nations like Japan or the UK. I like having battleships if possible I assume they have greater shore bombardments which helps to breakthrough (False information, dont read this)The bombardment penalty will automatically be added to combat in the coastal land province when the capable fleet is in adjacent sea province. RalphRoberts. Level II guns if you can keep the speed up. What you will need a shit ton of DDs with torp racks to nuke their fleets. Attacking is easy. CVLs in particular saw a fair bit of action in the HoI4 sense. Build radars along the coast. Deviant113 • 6 yr. Assign all of them to one fleet, but distribute them among 8-10 task forces in that fleet. Naval exercises edit. Last time I played the game, the best way to use subs is: Set them to "Convoy raiding" but also to "Do not engage". Generally in MTG you wipe out the bulk of a nations fleet using a decent deathball strike force, then once its dead it is purely subs left raiding for them, so after the main fleet is dead or severely crippled, split off a number of your destroyers into convoy escort stacks, much like how you split off your destroyers to patrol (or you could. - Each naval region has a certain amount of superiority depending on the strength of each fleet. 1 Effects of mines. Convoy escort mission efficiency is purely #of escorts versus #of convoys in the seazone. Groups of 10 destroyers with sonar and depth charges. You don't have to make fleets for specific taskforces, you make fleets for regions and then put taskforces in to them that you want to operate there. They are death to your subs. Best way to do that is to use tactical bombers. Area Army = Dai 2 Hômengun. In the meantime, use naval bombers to grind down the UK fleet in the Channel and West of Denmark. This is done through the convoy escort and convoy raiding missions. at this point it can be ideal to switch the previous spotter fleets to convoy escort, as this will catch the subs and because they are destroyers you should have the advantage with depth charges (the LC can help. Use naval bombers. A slow strike force increases the likelihood that your patrol will either retreat or be annihilated. Stick one or more of those in convoy escort groups; their price is easily 1/2 to even 1/3 of a fleet carrier or battleship!You can make a light escort fleet, like 50 destroyers, 5light cruisers and a heavy cruiser, or if you think there is an enemy fleet, you can always send in that fleet and a main fleet like your home fleet, carriers are pretty effective at wrecking the German A. Convoy Raid: Specifically target enemy convoys with the chosen task force. 0 "lowered screen ratio for navies from 4 to 3". You convoy raid them and any units that want. However, convoy escorts will still be able to fight against submarines once combat is initiated, even if subs are not normally detectable by enemy taskforces on the map. The DD3 have 3xDC3 and the best sonar, their task forces are set to EALR and as a Strike Force. Fleet DD are the biggest exception here, and they want to specifically be cheap. Note its 6:1 screens-to-capital,. r/hoi4. ago. With regards to convoy escort, yes there is a difference. As for convoy/escort building, I have a few approaches as the UK, for example: 1) Don't build any and manually cancel/reset resource/supply convoys as needed. 5 production per day. Invasion support: 2-4 BB, 2-4 CL, 4-8 DE set to med risk I'll throw in an old CV or CVE w a Ftr/CAS mix and pray they figure out what to do. 60 attack will one shot convoys if they land a hit. For task forces on both missions, have DD with (2) Depth Charge 2 (or better) and Sonar 2. Also it might be worth nothing that the people I play with send their whole fleet to convoy escort. My fleet instantly disengages, leaving my convoys to die. Do not ever complete escort carriers. Go to hoi4 r/hoi4 • by. and stop your troops from going through the ocean. just use convoy escort, unless its naval invasion in which you do naval invasion support. all convoys gone including the 8k i had in storage, and my trains were also all gone, in fact. This is the most powerful doctrine for surface action. Now, onto ship templates, but first, fleet composition. Minelaying efficiency Affects overall efficiency of naval minelaying performed by fleets. r/hoi4. Coastal Defense is like the strike forces, thou focus on your home. Strike fleet - Strike Force:: 4 CA, 4 CL, 8 DD set to med risk - not as fast as raiders, but with more battery's/guns/torps/AA. Destroyers for convoy escort. Avoid shallow seas at all cost. The day or two faster a big sub fleet can sink a large convoy doesn't mean much. Take the remaining capacity, and use twice as many fighters as bombers, rounding up in favor of fighters, usually in multiples of 5 or 10. The Luftwaffe can pound the British fleet into submission, if you can provide air superiority For JAP: build screens for convoy escort while building 2 main battlefleets, one for the Pacific fleet of USA and one for the SEA fleet of ENGTHe convoy system organized them into groups, and then sent them together. Defensive (using the navy primarily for convoy raids and escorts. I have task forces set to patrol in each area that I want to cover. Use the new carriers to replace any pre-1936 carriers. so if your task force enters the battle to stop the subs but isn't large enough to cover the convoy fleet you can still get torpedoed before the subs fall back when a ship with sub. Best. Choice 2: Surface. Subs like other people said work well and sub 3s can even whittle down a developed navy. The big ships in Strike Forces remain in port until a fleet it detected, then they charge out to engage it. At the start of the game, each country will have a. Modifiers listed here are recognized by the game, but not necessarily used in any context. [If you have a lot of oil, you can send out your surface fleet to convoy raid as well. When you enter Naval Doctrine in Hoi4, 3 different options appear. You can look in the hoi4 defines for "SCREEN_RATIO_FOR_FULL_SCREENING_FOR_CAPITALS" and will see that it equals 3. Escorts esort a sector per fleet. The most common use for naval task forces is protecting and attacking enemy convoys. Set your fleet into patrol rather than convoy interdiction. 0 unless otherwise noted. Even better if you're looking for subs in shallow waters where. A slow strike force increases the likelihood that your patrol will either retreat or be annihilated. I lost six verterán units in a naval battle because my escort fleet just sat there and watched them get blown out of the water!1. However, the strike force TF needs a certain amount of screening vessels in it, or your capital ships will get torpedoed. r/hoi4. My reserve fleet is everything else and sits in port so I don’t waste gas driving the slow WWI-era gas-guzzling battleships around that are too slow to join a combat but will bankrupt. Overall against the AI its viable, but adding some CLs will help a lot. You might do well to add a single Carrier with nothing but Fighters to escort the fleet - if you do, outdated carriers should work fine. 2. •. start invasion. Invasion Support Fleet: Convoy Escort: Notes: - For Escort Carriers doing Escort, I put 50% Fighters and 50% Naval Bombers - For Carrier Fleet, I tend to Adjust Fighters, NB, and DB depending on the scenario. New comments cannot be posted and votes cannot be cast. One just stripped basic I. Once the task force is in. i think the most cost efficient is destroyers with anti submarine stuff (depth charges, sonar) you can use about. This fleet is for the main battle fleet to content with the American main fleet, you can add radar or sonar though. Make no other non-submarine related doctrine research until after you get your ass handed over by the japanese. However, submarines are effective against battleships and carriers, so I'd use them to destroy the royal navy in preparation for full landing forces. The problem is that I can’t set my fleets to patrol AND convoy escort at the same time, as that usually results in the patrol CLs dying without reinforcementBUT they can't find the Convoys bringing Oil from England to France, including their 11 DD Escort fleet (I checked the fleet and convoy moving through the channel by loading up France) They may not spot them, but I found the subs (I have 50% Radar cover, 100 Heavy Fighter and 500 Bomber in the Channel). They dont seem to make fleets of fast ships to patrol and slow fleets as stirkeforce. This scales [hoi4. So if I've got stuff going on Pacific, Atlantic, and Med all at the same time, it gets complicated. If you’re relying on naval convoys to fulfill resource needs, protecting those convoys is going to be vital. Your escort was in different sea tiles from your convoys and the the battles were merged into one interface. An optimal escort fleet is a lot of cheap interwar DDs with gun1, sonar1 and depth_charge1. The game kept showing "This convoy will arrive in the next region. Your destroyers are the 'armour' of the fleet, and will take the most casualties. All of that goes into 1 location, and I deploy the fleet when it has 4 CV. Ten groups of seven maximizes the admiral trait buffs. has someone found the optimal size of fleets composed of submarines? for every mission. If you really must, then the HK fleet task forces look like: 1xCL3 - 1xCL3 - 1xCL3 - 7xDD3 - 7xDD3 The CL3s have 4x FPC2 and the best sonar and radar, their task forces are set on DNE and Patrol. As sterrius mentioned. A fast CVE instead of the CL. Have all the subs deploy to one port and all the destroyers to one port. Naval exercise. The +% sub visibility can spell the end of a sub task force. Guide to naval refits in HOI4 EU4 with my Dad! (Ottomans) ROB'S GUIDE TO HOI 3 (video tutorial). It provides +20% experience gain towards the admiral traits Superior Tactician and Ironside, and makes it more likely for new admirals to be 'Gunnery Experts. Best. The USN Sub. 3 getting max convoy escort efficientcy is more important as it will reduce the numbed of times their subs can attack your convoys. Subs Detection: are Cruisers worth being added for convoy escort Destroyers. Strike Group/Bombard Group. Improve your existing Panzerschips [Graf Spee, Deutschland and Scheer] with new Techs and Weapons [Radar and Fire-Controll-Systems are a must have] 2. Yes, different task forces in the same fleet can perform orders in different sea zones. The entire convoy/escort abstraction system seems a bit simplistic to me. my capital fleets consist of 3-4 carriers (with CAS wing included for land support), 4-5 BS, 5-8 heavy cruisers, 8-12 light cruisers, 24 destroyers, 2 submarines. A 100 plane 1944 carrier will have 10 CAS, 30 naval bombers and 60 fighters. Convoy raiding can also be exploited to murder the hell out of the enemy fleets. FraggerDaddy • Your fleet is not there yet, as soon as it reaches the fleet area it should go up. I assign the largest task force as a fleet in being with the Strike Force order. R5: As the title says i cannot engage that french fleet. When you, or the AI, set to raid convoys they send ships to a specific sea node. It's all fantasy land with subs ruling the waves. The finisher tech "Sea Lane Defence", on the other hand, affects the "Escort Convoy" mission that you can give to fleets, which is pretty much useless--don't research that tech. 1-4 BB (Battleship) Hearts of Iron 4. When you enter Naval Doctrine in Hoi4, 3 different options appear. Your AI Admirals try to avoid battles they'll lose, so you should be safe to keep them on convoy escort in some perimeter sea zones. just use convoy escort, unless its naval invasion in which you do naval invasion support. Playing as Major; Escorts, cover the coastal regions. Target cost is in the 10-12k range. If the latter is the case, then it seems like the ships on convoy protection should be a valid target for the ships on patrol, but. Escort efficiency is a function of quantity of ships rather than quality; the weakest possible destroyer will contribute exactly as much escort efficiency as a battleship would. You can split off ships for escort as needed but best to just group up everything for a decisive battle. It is the most efficient in responding to the escort needs of convoys and in anti-submarine warfare. ranking In the Top 1% of largest communities on Reddit. USA : Land is superior firepower - Integrated Support. Capital Ships can use up to 5 yards of production at a time, Screens and Subs use up to 10 yards, and transports can have a capacity of 15 yards working. Set your convoys to avoid sea tiles with significant enemy fleet presence, and hope for the best. For example, a depth charge rack and sonar lets them hunt subs and a seaplane adds detection for both subs and surface vessels. And they were seemingly built in very large numbers. Historical convoy raiding with the pocket BBs, task forces of 10 Subs (convoy raiding), rest was split up into 2 task forces to patrol the open water and engage the smaller fleets. In real life, the German heavy surface raiders worked extremely well for tying up lots of Allied ships escorting convoys off the coast of Norway: leaving them unavailable for use elsewhere. Put depth charges in all the top slots. Similarly for convoy escort, if you have a larger escort force - like say 6 or 7 destoyers instead of just a few groups of 1-2, then the convoy size will also be larger. Put fleet to patrol the invasion area wait a few hours. Probably one of my favorite parts of this game. The main tree is mostly for CVs. In large sea zones, or in cases a fleet is responsible for multiple zones, it can take days for ships to fully reinforce. all in all one task force for me is about 25. I've had this happen, when I watch my escort fleets they will get into combat alongside the convoys and then flee. I generally don’t use convoy escort, so I can’t speak to that. Set your remaining surface force to strike force on every zone in the med except the Aegean sea. The day or two faster a big sub fleet can sink a large convoy doesn't mean much. Once your fleet is ready send anti-sub destroyers for convoy escort and your subs on convoy raiding in some active zone, like around Philippines or DEI. You could put tube 3s on sub 1s but that's sub-optimal. In hoi3 we can use them. Again, before the meta changed in the game, most players would usually choose “Base Strike“. Again, before the meta changed in the game, most players would usually choose “Base Strike“. To bring an end to this naval guide, we can conclude: Heavy Cruiser Light Attack spam is the current naval meta, especially in Multi-player. Naval Invasion Support, they escort the naval invasion to it's destination, then help them with shore bombardment. Later on if you get into a war you should split off at least one strike force and smaller convoy escort and patrol task forces. Well it makes your ship target convoys. You should aim to have about 2 to 3 times the amount of destroyers as you have light cruisers. I would use these strictly for Convoy Escort, as I have found that this mission is a great way to catch the enemy fleet at opportune moments and avoid unfavorable engagements, while also enabling troop transport. You can do this by: Clicking create a. Lots and lots of them, and Heavy Cruisers for Shore Bombardment (as they have the best AA:Cost ratio of all the Capital Ships). I anchored my fleet to wait outside the landing location to benefit from coastal bombardment but it refused to engage the Japanese fleet that was attacking my transports. Dismissing 20 notifications in a month saying you’ve destroyed between 1-12 convoys is based. The CLs should be well-rounded with radar and even more than one catapult. The CLs should be well-rounded with radar and even more than one. My thought is each carriers has one capital ship escort and each capital ship has 2 escorts and so on and so on and because I have a weird mind I go with 4 Carrier, 4 Battleships and Battle Cruisers Mix, 8 Heavy Cruisers, 16 Light Cruisers. For convoy escort, I assign a squadron of (8) DD. That might be worth noting for variant production. (CVE supported this more often than Fleet Carriers), convoy escort. You want to keep them at least smaller than twice your enemy's convoy escort fleet size. 1.